Glerf
An open world adventure set in the streets of Glerf, Franklin FN.
In DevelopmentWe've officially kicked off serious engine development this week. Window creation is done and working, and we've started on the rendering system. The character controller is further along than expected — sitting at around 85% — which is encouraging.
Physics, world streaming, and audio are all still on the to-do list, but the foundation is starting to feel solid. Engine is sitting at roughly 22% of what we need before we can start on game-layer work. Slow progress, but it's real progress.
Today we officially greenlit Glerf as our first game project. The concept has been kicking around for a while — an open world set in a fictional city, built entirely on our own engine. No shortcuts.
We also confirmed the studio name: DiscardSoftware. The site is going up, the repo is made, and we're treating this as real. Excited to see where it goes.
| Feature | Status |
|---|---|
| Open world exploration | Planned |
| Custom game engine | In Progress |
| Environmental storytelling | Planned |
| NPC systems | Planned |
| Player progression | Planned |
| Day / night cycle | Planned |
We're building a custom engine in-house. Here's where things stand:
| System | Status |
|---|---|
| Window creation | Done |
| Rendering system | In Progress |
| Character controller | 85% |
| Physics system | Not started |
| World streaming | Not started |
| Audio system | Not started |