Glerf — Game Overview

Glerf

An open world adventure set in the streets of Glerf, Franklin FN.

In Development
Blog
Engine Work Begins in Earnest

We've officially kicked off serious engine development this week. Window creation is done and working, and we've started on the rendering system. The character controller is further along than expected — sitting at around 85% — which is encouraging.

Physics, world streaming, and audio are all still on the to-do list, but the foundation is starting to feel solid. Engine is sitting at roughly 22% of what we need before we can start on game-layer work. Slow progress, but it's real progress.

Glerf is Greenlit

Today we officially greenlit Glerf as our first game project. The concept has been kicking around for a while — an open world set in a fictional city, built entirely on our own engine. No shortcuts.

We also confirmed the studio name: DiscardSoftware. The site is going up, the repo is made, and we're treating this as real. Excited to see where it goes.

Planned Features
Feature Status
Open world exploration Planned
Custom game engine In Progress
Environmental storytelling Planned
NPC systems Planned
Player progression Planned
Day / night cycle Planned
Engine Progress

We're building a custom engine in-house. Here's where things stand:

System Status
Window creation Done
Rendering system In Progress
Character controller 85%
Physics system Not started
World streaming Not started
Audio system Not started
Engine completion22%